Journey to the Savage Planet - Racclog #5
There’s nothing wrong with pinching a bit of DNA from the greats. Not only is the idea of every game being an evolution rather than an iteration kind of exhausting for devs and players alike, but iteration is how we’ve gotten some of the best games of our time. Forza is basically Xbox’s Gran Turismo but with a vinyl editor, Sleeping Dogs and Saints Row have Grand Theft Auto beat in many areas, and - relevant to the game at hand - Metroid and Castlevania were the games that launched a thousand, erm, Metroidvanias. But you gotta add your own flair. You gotta do something with it. I have no idea what Journey to the Savage Planet really does. Journey to the Savage Planet Year: 2020 Genre: FPS, Metroidvania Developer: Typhoon Studios Publisher: 505 Games Played on: PC Also on: PS4, Xbox One, Switch, (Employee of the Month edition on PS5, Series X|S and Stadia (lol)) My Playtime: 7 hours Right from the offset, Journey to the Savage Planet tries to carve a standout identity for itself, albeit...